package mrl.conf.console.data;
import mrl.ui.*;
import mrl.ui.consoleUI.CharAppearance;
import sz.csi.ConsoleSystemInterface;

public class CharAppearances {
	private Appearance [] defs = new Appearance[]{
		new CharAppearance("VOID", ' ', ConsoleSystemInterface.PURPLE),
		new CharAppearance("SMALL_ENERGY", '*', ConsoleSystemInterface.PURPLE),
		new CharAppearance("BIG_ENERGY", 'O', ConsoleSystemInterface.PURPLE),
		new CharAppearance("MISSILES", 'i', ConsoleSystemInterface.CYAN),
		new CharAppearance("SUPERMISSILES", 'i', ConsoleSystemInterface.GREEN),
		new CharAppearance("POWER_BOMBS", '0', ConsoleSystemInterface.YELLOW),
		
		new CharAppearance("BOMB", 'o', ConsoleSystemInterface.GRAY),
		new CharAppearance("SUPERBOMB", '0', ConsoleSystemInterface.YELLOW),
		
		new CharAppearance("ENERGY_TANK", 'E', ConsoleSystemInterface.RED),
		new CharAppearance("RESERVE_TANK", 'R', ConsoleSystemInterface.RED),
		new CharAppearance("MISSILE_TANK", 'M', ConsoleSystemInterface.RED),
		new CharAppearance("SUPERMISSILE_TANK", 'S', ConsoleSystemInterface.RED),
		new CharAppearance("POWER_BOMB_TANK", 'P', ConsoleSystemInterface.RED),
			
		new CharAppearance("VARIA_ENERGY", 'V', ConsoleSystemInterface.RED),
		new CharAppearance("CHARGE_BEAM", 'C', ConsoleSystemInterface.RED),
		new CharAppearance("ICE_BEAM", 'I', ConsoleSystemInterface.RED),
		new CharAppearance("WAVE_BEAM", 'W', ConsoleSystemInterface.RED),
		new CharAppearance("PLASMA_BEAM", 'P', ConsoleSystemInterface.RED),
		new CharAppearance("HI_JUMP", 'H', ConsoleSystemInterface.RED),
		new CharAppearance("SCREW_ATTACK", 'S', ConsoleSystemInterface.RED),
		new CharAppearance("SPACE_JUMP", 'J', ConsoleSystemInterface.RED),
		new CharAppearance("SPRINGBALL", 'B', ConsoleSystemInterface.RED),
		new CharAppearance("SPIDERBALL", 'B', ConsoleSystemInterface.RED),
		new CharAppearance("XRAYVISOR", 'X', ConsoleSystemInterface.RED),
		new CharAppearance("THERMOVISOR", 'T', ConsoleSystemInterface.RED),
		new CharAppearance("GRAVITY_ENERGY", 'G', ConsoleSystemInterface.RED),
					
		
		
		
		new CharAppearance("POWER_", '@', ConsoleSystemInterface.YELLOW),
		new CharAppearance("VARIA_", '@', ConsoleSystemInterface.RED),
		new CharAppearance("GRAVITY_", '@', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("POWER_BALL", 'o', ConsoleSystemInterface.YELLOW),
		new CharAppearance("VARIA_BALL", 'o', ConsoleSystemInterface.RED),
		new CharAppearance("GRAVITY_BALL", 'o', ConsoleSystemInterface.MAGENTA),
		
		new CharAppearance("A", 'A', ConsoleSystemInterface.RED),
		new CharAppearance("B", 'B', ConsoleSystemInterface.RED),
		new CharAppearance("C", 'C', ConsoleSystemInterface.RED),
		new CharAppearance("G", 'G', ConsoleSystemInterface.RED),
		
		new CharAppearance("GALACTIC_TROOPER", '@', ConsoleSystemInterface.WHITE),
		new CharAppearance("GALACTIC_SOLDIER", '@', ConsoleSystemInterface.BROWN),
		new CharAppearance("GALACTIC_COMANDER", '@', ConsoleSystemInterface.TEAL),
		new CharAppearance("GALACTIC_ROBOT", 'R', ConsoleSystemInterface.WHITE),
		
		new CharAppearance("METROID", 'm', ConsoleSystemInterface.LEMON),
		
		
		new CharAppearance("BONY", '@', ConsoleSystemInterface.GRAY),
		
		new CharAppearance("DEFENSE_BOT", 'b', ConsoleSystemInterface.BLUE),
		new CharAppearance("BIO_TROOPER", '@', ConsoleSystemInterface.GREEN),
		new CharAppearance("TOXIC_TROOPER", '@', ConsoleSystemInterface.YELLOW),
		new CharAppearance("MUTANT_TROOPER", '@', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("GUARDIAN_ROBOFROG", 'f', ConsoleSystemInterface.GREEN),
		new CharAppearance("RADIATED_BEING", 'z', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("GUARDIAN", 'G', ConsoleSystemInterface.GREEN),
		new CharAppearance("TOXIC_DRAGONFLY", 'D', ConsoleSystemInterface.PURPLE),
		new CharAppearance("PULSAR_AUTOTURRET", 'T', ConsoleSystemInterface.YELLOW),
		new CharAppearance("BACTROID", 'm', ConsoleSystemInterface.LEMON),
		new CharAppearance("GENETROID", 'm', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("POWDER_CANNON", 'C', ConsoleSystemInterface.MAGENTA),
		
		new CharAppearance("SIDEHOOPER", 'H', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("RED_ANT", 'a', ConsoleSystemInterface.RED),
		new CharAppearance("AUTOTOAD", 't', ConsoleSystemInterface.WHITE),
		new CharAppearance("HORNOAD", 't', ConsoleSystemInterface.PURPLE),
		new CharAppearance("DRIVEL", 'b', ConsoleSystemInterface.GRAY),
		new CharAppearance("SHRIEK", 'b', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("ZOOMER", 'z', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("GEEMER", 'g', ConsoleSystemInterface.RED),
		new CharAppearance("ZEELA", 'z', ConsoleSystemInterface.YELLOW),
		new CharAppearance("CACATAC", 'o', ConsoleSystemInterface.LEMON),
		
		new CharAppearance("TREE", '*', ConsoleSystemInterface.LEMON),
		
		new CharAppearance("RECOVER_ENERGY", '!', ConsoleSystemInterface.YELLOW),
		new CharAppearance("RECOVER_MISSILE", '!', ConsoleSystemInterface.RED),
		
		new CharAppearance("ROCK", '.', ConsoleSystemInterface.RED),
		new CharAppearance("ROCK1", ':', ConsoleSystemInterface.GRAY),
		new CharAppearance("ROCK2", ';', ConsoleSystemInterface.BROWN),
		new CharAppearance("GUNSHIP1", '<', ConsoleSystemInterface.LEMON),
		new CharAppearance("GUNSHIP2", '>', ConsoleSystemInterface.LEMON),
		new CharAppearance("GUNSHIP3", '=', ConsoleSystemInterface.GREEN),
		new CharAppearance("METALLIC_GRATE", '|', ConsoleSystemInterface.GRAY),
		new CharAppearance("METALLIC_WALL", '#', ConsoleSystemInterface.GRAY),
		new CharAppearance("METALLIC_FLOOR", '.', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("METALLIC_FLOOR2", '=', ConsoleSystemInterface.GRAY),
		new CharAppearance("METALLIC_FLOOR3", '^', ConsoleSystemInterface.LIGHT_GRAY),
		
		new CharAppearance("YELLOWISH_FLOOR", '.', ConsoleSystemInterface.YELLOW),
		new CharAppearance("GREENISH_FLOOR", '.', ConsoleSystemInterface.GREEN),
		new CharAppearance("BLUEISH_FLOOR", '.', ConsoleSystemInterface.DARK_BLUE),
		new CharAppearance("PURPLISH_FLOOR", '.', ConsoleSystemInterface.MAGENTA),
		
		new CharAppearance("YELLOWISH_WALL", '#', ConsoleSystemInterface.BROWN),
		new CharAppearance("GREENISH_WALL", '#', ConsoleSystemInterface.GRAY),
		new CharAppearance("BLUEISH_WALL", '#', ConsoleSystemInterface.BLUE),
		new CharAppearance("PURPLISH_WALL", '#', ConsoleSystemInterface.PURPLE),
		
		new CharAppearance("BLUE_DOOR", '/', ConsoleSystemInterface.TEAL),
		new CharAppearance("MISSILE_DOOR", '/', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("SUPERMISSILE_DOOR", '/', ConsoleSystemInterface.LEMON),
		new CharAppearance("POWERBOMB_DOOR", '/', ConsoleSystemInterface.YELLOW),
		new CharAppearance("LAVA", '~', ConsoleSystemInterface.RED),
		new CharAppearance("HIGH_FLOOR", ':', ConsoleSystemInterface.GRAY),
		new CharAppearance("CRYSTAL_WALL", '=', ConsoleSystemInterface.CYAN),
		new CharAppearance("RADIOACTIVE_AREA", '.', ConsoleSystemInterface.PURPLE),
		new CharAppearance("WORKSTATION", '&', ConsoleSystemInterface.GRAY),
		
		new CharAppearance("GLASS_WINDOW", '+', ConsoleSystemInterface.WHITE),
		new CharAppearance("TELEPOD", '*', ConsoleSystemInterface.CYAN),
		new CharAppearance("A_SIGN", 'A', ConsoleSystemInterface.LEMON),
		new CharAppearance("T_SIGN", 'T', ConsoleSystemInterface.LEMON),
		new CharAppearance("O_SIGN", 'O', ConsoleSystemInterface.LEMON),
		new CharAppearance("B_SIGN", 'B', ConsoleSystemInterface.LEMON),
		new CharAppearance("C_SIGN", 'C', ConsoleSystemInterface.LEMON),
		new CharAppearance("H_SIGN", 'H', ConsoleSystemInterface.LEMON),
		new CharAppearance("E_SIGN", 'E', ConsoleSystemInterface.LEMON),
		new CharAppearance("G_SIGN", 'G', ConsoleSystemInterface.LEMON),
		new CharAppearance("N_SIGN", 'N', ConsoleSystemInterface.LEMON),
		
		new CharAppearance("GRAVITY_SUIT", 'M', ConsoleSystemInterface.PURPLE),
		new CharAppearance("MORPH_ENERGY", 'M', ConsoleSystemInterface.LEMON),
		new CharAppearance("BOMB_ENERGY", 'B', ConsoleSystemInterface.LEMON),
		
		new CharAppearance("CHOZO_RUIN", 'C', ConsoleSystemInterface.GRAY),
		
		new CharAppearance("ENERGY_PELLET", '>', ConsoleSystemInterface.RED),
		new CharAppearance("MAGNALITH_CRYSTALS", '*', ConsoleSystemInterface.RED),
		
		/*Town*/
		new CharAppearance("TOWN_GRASS", ',', ConsoleSystemInterface.GREEN),
		new CharAppearance("TOWN_WALL", '#', ConsoleSystemInterface.GRAY),
		new CharAppearance("HOUSE_FLOOR", '.', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("TOWN_DOOR", '/', ConsoleSystemInterface.BROWN),
		new CharAppearance("MIDWALKWAY", ':', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("TOWN_CHURCH_FLOOR", '.', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("TOWN_WATERWAY", '~', ConsoleSystemInterface.BLUE),
		new CharAppearance("BRICKWALKWAY",  '.', ConsoleSystemInterface.BROWN),
		new CharAppearance("BRICKWALKWAY2", '*', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("TOWN_ROOF", '^', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("TOWN_STAIRSDOWN", '>', ConsoleSystemInterface.BROWN),
		new CharAppearance("TOWN_STAIRSUP", '<', ConsoleSystemInterface.BROWN),
		new CharAppearance("TOWN_TREE", '&', ConsoleSystemInterface.GREEN),
		new CharAppearance("TOWN_STAIRS", '=', ConsoleSystemInterface.GRAY),
		
		/*Dark Forest*/
		new CharAppearance("FOREST_TREE", '&', ConsoleSystemInterface.GREEN),
		new CharAppearance("FOREST_GRASS", '.', ConsoleSystemInterface.GREEN),
		new CharAppearance("FOREST_DIRT", ',', ConsoleSystemInterface.BROWN),
		new CharAppearance("WRECKED_CHARRIOT", '#', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("WRECKED_WHEEL", 'o', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("SIGN_POST", '+', ConsoleSystemInterface.LIGHT_GRAY),
		
		/*Castle Bridge*/
		new CharAppearance("WOODEN_BRIDGE", '#', ConsoleSystemInterface.BROWN),
		new CharAppearance("DARK_LAKE", '~', ConsoleSystemInterface.DARK_BLUE),
		new CharAppearance("BRIDGE_WALKWAY", ':', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("BRIDGE_COLUMN", 'O', ConsoleSystemInterface.LIGHT_GRAY),
		
		/*Castle Garden*/
		new CharAppearance("GARDEN_GRASS", ',', ConsoleSystemInterface.GREEN),
		new CharAppearance("GARDEN_WALKWAY",  '.', ConsoleSystemInterface.BROWN),
		new CharAppearance("DEAD_STUMP", '&', ConsoleSystemInterface.BROWN),
		new CharAppearance("GARDEN_TORCH", 'I', ConsoleSystemInterface.BROWN),
		new CharAppearance("GARDEN_FENCE", '#', ConsoleSystemInterface.BROWN),
		new CharAppearance("CASTLE_DOOR", '[', ConsoleSystemInterface.RED),
		new CharAppearance("GARDEN_FOUNTAIN_CENTER", 'O', ConsoleSystemInterface.BLUE),
		new CharAppearance("GARDEN_FOUNTAIN_AROUND", '.', ConsoleSystemInterface.BLUE),
		new CharAppearance("GARDEN_FOUNTAIN_POOL", '~', ConsoleSystemInterface.BLUE),
		new CharAppearance("GARGOYLESTATUE", '&', ConsoleSystemInterface.GRAY),
		new CharAppearance("HUMANSTATUE", '@', ConsoleSystemInterface.GRAY),
		new CharAppearance("GARDEN_DOOR", '|', ConsoleSystemInterface.RED),
		new CharAppearance("GARDEN_WALL", '#', ConsoleSystemInterface.GRAY),
		new CharAppearance("CASTLE_WALL", '#', ConsoleSystemInterface.GRAY),

		/*Marble Hall*/
		new CharAppearance("GRAY_COLUMN", 'o', ConsoleSystemInterface.BROWN),
		new CharAppearance("MARBLE_COLUMN", 'o', ConsoleSystemInterface.BROWN),
		new CharAppearance("MARBLE_FLOOR", '.', ConsoleSystemInterface.WHITE),
		new CharAppearance("MARBLE_STAIRS", '=', ConsoleSystemInterface.GRAY),
		new CharAppearance("MARBLE_MIDFLOOR", ':', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("BIG_WINDOW", '=', ConsoleSystemInterface.BLUE),
		new CharAppearance("RED_CURTAIN", '~', ConsoleSystemInterface.RED),
		new CharAppearance("GODNESS_STATUE", '@', ConsoleSystemInterface.GRAY),
		new CharAppearance("RED_CARPET", '-', ConsoleSystemInterface.RED),
		
		/*Moat*/
		new CharAppearance("MOSS_COLUMN", 'O', ConsoleSystemInterface.GRAY),
		new CharAppearance("MOSS_FLOOR", '.', ConsoleSystemInterface.GREEN),
		new CharAppearance("RUSTY_PLATFORM", '\"', ConsoleSystemInterface.GRAY),
		new CharAppearance("MOSS_WATERWAY", '~', ConsoleSystemInterface.BLUE),
		new CharAppearance("MOAT_DOWN", '>', ConsoleSystemInterface.BLUE),
		new CharAppearance("MOAT_UP", '<', ConsoleSystemInterface.BLUE),
		
		/*Alchemy Lab*/
		new CharAppearance("RED_FLOOR", '.', ConsoleSystemInterface.BROWN),
		new CharAppearance("RED_WALL", '#', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("SMALL_WINDOW", '+', ConsoleSystemInterface.DARK_RED),
		
		/*Chapel*/
		new CharAppearance("CHURCH_WALL", '#', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("CHURCH_FLOOR", '.', ConsoleSystemInterface.WHITE),
		new CharAppearance("CHURCH_WOODEN_BARRIER_H", '+', ConsoleSystemInterface.BROWN),
		new CharAppearance("CHURCH_WOODEN_BARRIER_V", '|', ConsoleSystemInterface.BROWN),
		new CharAppearance("CHURCH_CHAIR", ';', ConsoleSystemInterface.BROWN),
		new CharAppearance("CHURCH_CONFESSIONARY", '#', ConsoleSystemInterface.BROWN),
		new CharAppearance("CHURCH_CARPET", '-', ConsoleSystemInterface.RED),
		new CharAppearance("ATRIUM", ':', ConsoleSystemInterface.BROWN),
		new CharAppearance("CHURCH_STAINED_WINDOW", '+', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("CHURCH_FLOOR_H", ':', ConsoleSystemInterface.WHITE),
		
		/*Ruins*/
		/**/new CharAppearance("STONE_WALL", '#', ConsoleSystemInterface.GRAY),
		/**/new CharAppearance("STONE_FLOOR", '.', ConsoleSystemInterface.LIGHT_GRAY),

		/*Ruins*/
		new CharAppearance("RUINS_COLUMN", 'O', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("RUINS_FLOOR", '.', ConsoleSystemInterface.WHITE),
		new CharAppearance("RUINS_WALL", '#', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("RUINS_FLOOR_H", ':', ConsoleSystemInterface.WHITE),
		new CharAppearance("RUINS_STAIRS", '=', ConsoleSystemInterface.WHITE),
		new CharAppearance("RUINS_DOOR", '/', ConsoleSystemInterface.BROWN),
		
		/*Caves*/
		new CharAppearance("CAVE_WALL", '*', ConsoleSystemInterface.GRAY),
		new CharAppearance("CAVE_FLOOR", ',', ConsoleSystemInterface.BROWN),
		new CharAppearance("CAVE_WATER", '~', ConsoleSystemInterface.BROWN),
		new CharAppearance("LAVA", '~', ConsoleSystemInterface.RED),
		
		/*Courtyard*/
		new CharAppearance("COURTYARD_WALL", '#', ConsoleSystemInterface.LIGHT_GRAY), 
		new CharAppearance("COURTYARD_FLOOR", '.', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("COURTYARD_COLUMN", 'O', ConsoleSystemInterface.WHITE),
		new CharAppearance("COURTYARD_FENCE", '+', ConsoleSystemInterface.GRAY),
		new CharAppearance("COURTYARD_GRASS", ',', ConsoleSystemInterface.GREEN),
		new CharAppearance("COURTYARD_FLOWERS", '*', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("COURTYARD_FOUNTAIN_CENTER", 'O', ConsoleSystemInterface.CYAN),
		new CharAppearance("COURTYARD_FOUNTAIN_AROUND", '.', ConsoleSystemInterface.BLUE),
		new CharAppearance("COURTYARD_FOUNTAIN_POOL", '~', ConsoleSystemInterface.DARK_BLUE),
		new CharAppearance("COURTYARD_TREE", '&', ConsoleSystemInterface.BROWN),
		new CharAppearance("COURTYARD_RUINED_WALL", '#', ConsoleSystemInterface.BROWN),
		new CharAppearance("COURTYARD_STAIRS", '=', ConsoleSystemInterface.BROWN),
		
		/*Dungeon*/
		new CharAppearance("DUNGEON_FLOOR", '.', ConsoleSystemInterface.WHITE),
		new CharAppearance("DUNGEON_DOOR", '+', ConsoleSystemInterface.YELLOW),
		new CharAppearance("DUNGEON_WALL", '#', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("DUNGEON_PASSAGE", '.', ConsoleSystemInterface.GRAY),
		new CharAppearance("DUNGEON_DOWN", '>', ConsoleSystemInterface.YELLOW),
		new CharAppearance("DUNGEON_UP", '<', ConsoleSystemInterface.YELLOW),
		
		/*Frank Lab, goes with Dungeon Theme*/
		new CharAppearance("WIRES", '"', ConsoleSystemInterface.GRAY),
		new CharAppearance("FRANK_TABLE", 'I', ConsoleSystemInterface.RED),
		
		/*Clock Tower*/
		new CharAppearance("TOWER_FLOOR", '.', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("TOWER_WALL", '#', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("TOWER_COLUMN", 'O', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("TOWER_WINDOW", '#', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("TOWER_DOWN", '>', ConsoleSystemInterface.YELLOW),
		new CharAppearance("TOWER_UP", '<', ConsoleSystemInterface.YELLOW),
		new CharAppearance("CAMPANARIUM", '^', ConsoleSystemInterface.BROWN),
		new CharAppearance("TOWER_FLOOR_H", ':', ConsoleSystemInterface.BROWN),
		new CharAppearance("TOWER_STAIRS", '=', ConsoleSystemInterface.BROWN),
		new CharAppearance("CLOCK_GEAR_1", '>', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("CLOCK_GEAR_2", '<', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("CLOCK_GEAR_3", 'o', ConsoleSystemInterface.BROWN),
		new CharAppearance("CLOCK_GEAR_4", '-', ConsoleSystemInterface.DARK_RED),
		
		/*Castle Keep*/
		new CharAppearance("BARRED_WINDOW", '#', ConsoleSystemInterface.BLUE),
		new CharAppearance("DRACULA_THRONE1", '=', ConsoleSystemInterface.YELLOW),
		new CharAppearance("DRACULA_THRONE2", '^', ConsoleSystemInterface.RED),
		new CharAppearance("BALCONY", '-', ConsoleSystemInterface.GRAY),
		new CharAppearance("STONE_STAIRWAY", '^', ConsoleSystemInterface.GRAY),
		new CharAppearance("KEEP_FLOOR", '.', ConsoleSystemInterface.GRAY),
		new CharAppearance("KEEP_WALL", '#', ConsoleSystemInterface.BROWN),
		new CharAppearance("KEEP_CARPET", '=', ConsoleSystemInterface.RED),
		
		/*Void*/
		new CharAppearance("VOID_STAR", '.', ConsoleSystemInterface.BLUE),
		new CharAppearance("VOID_SUN", '*', ConsoleSystemInterface.BLUE),
		
		/*tO rEMOVE*/
		new CharAppearance("DARKTREE", '&', ConsoleSystemInterface.GREEN),
		new CharAppearance("DOOR", '/', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("COURTYARDDIRT", 'o', ConsoleSystemInterface.BROWN),
		new CharAppearance("FOUNTAINPOOL", 'o', ConsoleSystemInterface.BROWN),
		
		
	// Sacred weapons
		new CharAppearance("DAGGER", '/', ConsoleSystemInterface.GRAY),
		new CharAppearance("AXE", '(', ConsoleSystemInterface.GRAY),
		new CharAppearance("VIAL", '!', ConsoleSystemInterface.CYAN),
		new CharAppearance("CROSS", '+', ConsoleSystemInterface.CYAN),
		new CharAppearance("CLOCK", 'o', ConsoleSystemInterface.YELLOW),
		new CharAppearance("BIBLE", '\"', ConsoleSystemInterface.WHITE),
        new CharAppearance("CRYSTAL", '0', ConsoleSystemInterface.GREEN),
        new CharAppearance("FIST", '&', ConsoleSystemInterface.WHITE),
        new CharAppearance("REBOUND_CRYSTAL", '0', ConsoleSystemInterface.CYAN),

   		// Treasures
		new CharAppearance("RED_MONEY_BAG", '$', ConsoleSystemInterface.RED),
		new CharAppearance("BLUE_MONEY_BAG", '$', ConsoleSystemInterface.BLUE),
		new CharAppearance("WHITE_MONEY_BAG", '$', ConsoleSystemInterface.WHITE),
		new CharAppearance("CROWN", '^', ConsoleSystemInterface.YELLOW),
		new CharAppearance("CHEST", '$', ConsoleSystemInterface.BROWN),
		new CharAppearance("MOAUI_HEAD", '0', ConsoleSystemInterface.BROWN),
		new CharAppearance("RAINBOW_MONEY_BAG", '$', ConsoleSystemInterface.CYAN),
		new CharAppearance("COIN", '.', ConsoleSystemInterface.YELLOW),

		// Items
		new CharAppearance("HEART", 'v', ConsoleSystemInterface.RED),
		new CharAppearance("BIGHEART", 'V', ConsoleSystemInterface.RED),
		new CharAppearance("KEY", 'k', ConsoleSystemInterface.YELLOW),
		new CharAppearance("ROSARY", '+', ConsoleSystemInterface.BLUE),
        new CharAppearance("POT_ROAST", '%', ConsoleSystemInterface.BROWN),
		new CharAppearance("GARLIC", '&', ConsoleSystemInterface.GRAY),
		new CharAppearance("BIBUTI", '#', ConsoleSystemInterface.GRAY),
		new CharAppearance("SHIELD", '[', ConsoleSystemInterface.WHITE),
		new CharAppearance("LAUREL", '&', ConsoleSystemInterface.LEMON),
		new CharAppearance("RING", '=', ConsoleSystemInterface.WHITE),
		new CharAppearance("CLUE_BOOK", '?', ConsoleSystemInterface.BROWN),
		new CharAppearance("WING", '{', ConsoleSystemInterface.WHITE),
		new CharAppearance("ICE_BOOK", '\"', ConsoleSystemInterface.CYAN),
		new CharAppearance("LIT_BOOK", '\"', ConsoleSystemInterface.YELLOW),
		new CharAppearance("FLAME_BOOK", '\"', ConsoleSystemInterface.RED),
		new CharAppearance("BAG", '~', ConsoleSystemInterface.WHITE),
		new CharAppearance("INVISIBILITY_POTION", '!', ConsoleSystemInterface.BROWN),
		new CharAppearance("THORN_BRACELET", '\'', ConsoleSystemInterface.GREEN),
        new CharAppearance("FIRE_GEM", '0', ConsoleSystemInterface.RED),
        new CharAppearance("SILVER_MEDALLION", '\'', ConsoleSystemInterface.GRAY),
        new CharAppearance("GOLDEN_MEDALLION", '\'', ConsoleSystemInterface.YELLOW),

		// Monsters
		new CharAppearance("R_SKELETON", 's', ConsoleSystemInterface.LIGHT_GRAY),
		new CharAppearance("GZOMBIE", 'z', ConsoleSystemInterface.LEMON),
        new CharAppearance("ZOMBIE", 'z', ConsoleSystemInterface.PURPLE),
        new CharAppearance("WHITE_SKELETON", 's', ConsoleSystemInterface.WHITE),
        new CharAppearance("PANTHER", 'p', ConsoleSystemInterface.GRAY),
        new CharAppearance("WARG", 'w', ConsoleSystemInterface.GRAY),
        new CharAppearance("BLACK_KNIGHT", 'k', ConsoleSystemInterface.BLUE),
        new CharAppearance("SPEAR_KNIGHT", 'k', ConsoleSystemInterface.PURPLE),
        new CharAppearance("APE_SKELETON", 'a', ConsoleSystemInterface.WHITE),
        new CharAppearance("PARANTHROPUS", 'S', ConsoleSystemInterface.WHITE),
        new CharAppearance("BAT", 'b', ConsoleSystemInterface.BLUE),
        new CharAppearance("SKULL_HEAD", 'h', ConsoleSystemInterface.GRAY),
        new CharAppearance("SKULL_LORD", 'H', ConsoleSystemInterface.GRAY),
        new CharAppearance("MERMAN", 'm', ConsoleSystemInterface.LEMON),
        new CharAppearance("WEREBEAR", 'B', ConsoleSystemInterface.BROWN),
        new CharAppearance("HUNCHBACK", 'i', ConsoleSystemInterface.GREEN),
        new CharAppearance("BONE_ARCHER", 's', ConsoleSystemInterface.GREEN),
        new CharAppearance("SKELETON_PANTHER", 'p', ConsoleSystemInterface.GRAY),
        new CharAppearance("BONE_PILLAR", 'o', ConsoleSystemInterface.GRAY),
        new CharAppearance("AXE_KNIGHT", 'k', ConsoleSystemInterface.GREEN),
        new CharAppearance("MEDUSA_HEAD", 'm', ConsoleSystemInterface.GREEN),
        new CharAppearance("DURGA", 'd', ConsoleSystemInterface.BROWN),
        new CharAppearance("SKELETON_ATHLETE", 's', ConsoleSystemInterface.BLUE),
        new CharAppearance("BLADE_SOLDIER", 'S', ConsoleSystemInterface.GRAY),
        new CharAppearance("BONE_HALBERD", 'S', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("CROW", 'c', ConsoleSystemInterface.GRAY),
        new CharAppearance("BLOOD_SKELETON", 's', ConsoleSystemInterface.DARK_RED),
        new CharAppearance("LIZARD_SWORDSMAN", 'l', ConsoleSystemInterface.GREEN),
        new CharAppearance("COCKATRICE", 'C', ConsoleSystemInterface.WHITE),
        new CharAppearance("COOPER_ARMOR", 'A', ConsoleSystemInterface.BROWN),
        new CharAppearance("GHOUL", 'Z', ConsoleSystemInterface.PURPLE),
        new CharAppearance("SALOME", 'w', ConsoleSystemInterface.MAGENTA),
        new CharAppearance("ECTOPLASM", 'e', ConsoleSystemInterface.GREEN),
        new CharAppearance("RULER_SWORD_LV1", 'T', ConsoleSystemInterface.WHITE),
        new CharAppearance("BEAST_DEMON", 'd', ConsoleSystemInterface.BROWN),
        new CharAppearance("DEVIL", 'D', ConsoleSystemInterface.RED),
        new CharAppearance("BALLOON_POD", 'y', ConsoleSystemInterface.CYAN),
        new CharAppearance("LILITH", 'x', ConsoleSystemInterface.BLUE),
        new CharAppearance("BONE_MUSKET", 's', ConsoleSystemInterface.BROWN),
        new CharAppearance("KILLER_PLANT", 'p', ConsoleSystemInterface.GREEN),
        new CharAppearance("VAMPIRE_BAT", 'b', ConsoleSystemInterface.GRAY),
        new CharAppearance("DEATH_MANTIS", 'M', ConsoleSystemInterface.GREEN),
        new CharAppearance("DHURON", 's', ConsoleSystemInterface.TEAL),
        new CharAppearance("DRAGON_SKULL_CANNON", 'O', ConsoleSystemInterface.WHITE),
        new CharAppearance("MUMMY_MAN", 'm', ConsoleSystemInterface.GRAY),
        new CharAppearance("ZELDO", 'Z', ConsoleSystemInterface.GRAY),
        new CharAppearance("MUD_MAN", 'm', ConsoleSystemInterface.BROWN),
        new CharAppearance("CAGNAZOO", 'C', ConsoleSystemInterface.BROWN),
        new CharAppearance("ALRAUNE", 'A', ConsoleSystemInterface.LEMON),
        new CharAppearance("GOLEM", 'G', ConsoleSystemInterface.BROWN),
        new CharAppearance("ARACHNE", 'a', ConsoleSystemInterface.BROWN),
        new CharAppearance("SPEAR_SKELETON", 's', ConsoleSystemInterface.YELLOW),
        new CharAppearance("KNIFE_MERMAN", 'm', ConsoleSystemInterface.PURPLE),
        new CharAppearance("MASTER_LIZARD", 'L', ConsoleSystemInterface.GREEN),
        new CharAppearance("WHIP_SKELETON", 's', ConsoleSystemInterface.DARK_BLUE),
        new CharAppearance("FROZEN_SHADE", 'g', ConsoleSystemInterface.BLUE),
        new CharAppearance("MINOTAUR", 'M', ConsoleSystemInterface.BROWN),
        new CharAppearance("TRITON", 'P', ConsoleSystemInterface.CYAN),
        new CharAppearance("NOVA_SKELETON", 's', ConsoleSystemInterface.GREEN),
        new CharAppearance("ARMOR_LORD", 'A', ConsoleSystemInterface.GRAY),
        new CharAppearance("FLEA_ARMOR", 'I', ConsoleSystemInterface.GREEN),
        new CharAppearance("BUER", 'b', ConsoleSystemInterface.GRAY),
        new CharAppearance("WIGHT", 'Z', ConsoleSystemInterface.PURPLE),
        new CharAppearance("SPECTER", 'S', ConsoleSystemInterface.WHITE),
        new CharAppearance("RULER_SWORD_LV2", 'T', ConsoleSystemInterface.CYAN),
        new CharAppearance("CURLY", 'd', ConsoleSystemInterface.CYAN),
        new CharAppearance("FIRE_WARG", 'W', ConsoleSystemInterface.RED),
        new CharAppearance("BONE_ARK", 's', ConsoleSystemInterface.WHITE),
        new CharAppearance("MIMIC", '?', ConsoleSystemInterface.BROWN),
        new CharAppearance("MANTICORE", 'M', ConsoleSystemInterface.PURPLE),
        new CharAppearance("FLAME_KNIGHT", 'S', ConsoleSystemInterface.RED),
        new CharAppearance("ARMOR_GUARDIAN", 'A', ConsoleSystemInterface.PURPLE),
        new CharAppearance("DEMON_LORD", 'D', ConsoleSystemInterface.DARK_RED),
        new CharAppearance("HEAT_SHADE", 'g', ConsoleSystemInterface.RED),
        new CharAppearance("FLESH_GOLEM", 'G', ConsoleSystemInterface.DARK_RED),
        new CharAppearance("WEREWOLF", 'W', ConsoleSystemInterface.BLUE),
        new CharAppearance("ALURA_UNE", 'A', ConsoleSystemInterface.PURPLE),
        new CharAppearance("DRAHIGNAZOO", 'C', ConsoleSystemInterface.GRAY),
        new CharAppearance("SUCCUBUS", 'X', ConsoleSystemInterface.PURPLE),
        new CharAppearance("BLADE_MASTER", 'S', ConsoleSystemInterface.GREEN),
        new CharAppearance("BASILISK", 'C', ConsoleSystemInterface.GRAY),
        new CharAppearance("GARGOYLE", 'G', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("HARPY", 'H', ConsoleSystemInterface.YELLOW),
        new CharAppearance("KICKER_SKELETON", 'S', ConsoleSystemInterface.BROWN),
        new CharAppearance("BEHEMOTH", 'B', ConsoleSystemInterface.RED),
        new CharAppearance("DISCUS_LORD", 'A', ConsoleSystemInterface.MAGENTA),
        new CharAppearance("GIANT_ARMOR", 'A', ConsoleSystemInterface.LEMON),
        new CharAppearance("WITCH", 'W', ConsoleSystemInterface.GREEN),
        new CharAppearance("MANDRAGORA", 'M', ConsoleSystemInterface.GREEN),
        new CharAppearance("IRON_GOLEM", 'G', ConsoleSystemInterface.GRAY),
        new CharAppearance("VICTORY_ARMOR", 'A', ConsoleSystemInterface.GREEN),
        new CharAppearance("RULER_SWORD_LV3", 'T', ConsoleSystemInterface.TEAL),

        new CharAppearance("GIANTBAT", 'B', ConsoleSystemInterface.GRAY),
        new CharAppearance("AKMODAN", 'M', ConsoleSystemInterface.YELLOW),
        new CharAppearance("DRAGON_KING", 'D', ConsoleSystemInterface.WHITE),
        new CharAppearance("DEATH", 'G', ConsoleSystemInterface.GRAY),
        new CharAppearance("SICKLE", 'x', ConsoleSystemInterface.GRAY),
        new CharAppearance("DRACULA", '@', ConsoleSystemInterface.RED),
        new CharAppearance("MEDUSA", 'M', ConsoleSystemInterface.GREEN),
        new CharAppearance("SNAKE", 's', ConsoleSystemInterface.LEMON),
        new CharAppearance("FRANK", 'F', ConsoleSystemInterface.GRAY),
    	new CharAppearance("IGOR", 'i', ConsoleSystemInterface.GRAY),
    	new CharAppearance("DEMON_DRACULA", 'D', ConsoleSystemInterface.TEAL),
    	

		// Features
    	new CharAppearance("COFFIN", '+', ConsoleSystemInterface.DARK_RED),
		new CharAppearance("CANDLE", 'i', ConsoleSystemInterface.YELLOW),
		new CharAppearance("UPGRADE", '*', ConsoleSystemInterface.RED),
		new CharAppearance("MUPGRADE", '*', ConsoleSystemInterface.BLUE),
		new CharAppearance("FLAME", 'O', ConsoleSystemInterface.YELLOW),
		new CharAppearance("FLAME_ITEM", 'i', ConsoleSystemInterface.YELLOW),
		new CharAppearance("BLAST_CRYSTAL", 'O', ConsoleSystemInterface.CYAN),

        //Characters
		new CharAppearance("RENEGADE", '@', ConsoleSystemInterface.GRAY),
        new CharAppearance("VANQUISHER", '@', ConsoleSystemInterface.GREEN),
        new CharAppearance("INVOKER", '@', ConsoleSystemInterface.RED),
        new CharAppearance("MANBEAST", '@', ConsoleSystemInterface.BROWN),
        new CharAppearance("KNIGHT", '@', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("BEAST", 'B', ConsoleSystemInterface.GRAY),
        
        new CharAppearance("RENEGADE_W", '@', ConsoleSystemInterface.GRAY),
        new CharAppearance("VANQUISHER_W", '@', ConsoleSystemInterface.GREEN),
        new CharAppearance("INVOKER_W", '@', ConsoleSystemInterface.RED),
        new CharAppearance("MANBEAST_W", '@', ConsoleSystemInterface.BROWN),
        new CharAppearance("KNIGHT_W", '@', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("BEAST_W", 'B', ConsoleSystemInterface.GRAY),
        
   		new CharAppearance("MAN", 't', ConsoleSystemInterface.RED),
        new CharAppearance("WOMAN", 't', ConsoleSystemInterface.BLUE),
        new CharAppearance("OLDMAN", 't', ConsoleSystemInterface.DARK_RED),
        new CharAppearance("OLDWOMAN", 't', ConsoleSystemInterface.DARK_BLUE),
        new CharAppearance("PRIEST", '@', ConsoleSystemInterface.CYAN),
        new CharAppearance("DOG", 'd', ConsoleSystemInterface.BROWN),
        new CharAppearance("HOSTAGE_GIRL", '@', ConsoleSystemInterface.MAGENTA),
        new CharAppearance("HOSTAGE_GUY", '@', ConsoleSystemInterface.BLUE),
        
        new CharAppearance("MELDUCK", '@', ConsoleSystemInterface.TEAL),

		// Weapons
        new CharAppearance("AGUEN", '*', ConsoleSystemInterface.TEAL),
        new CharAppearance("ARMOR", '[', ConsoleSystemInterface.GRAY),
        new CharAppearance("SWORD", '\\', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("BOW", '}', ConsoleSystemInterface.BROWN),
        new CharAppearance("CROSSBOW", '}', ConsoleSystemInterface.BROWN),
        new CharAppearance("BIG_SWORD", ')', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("CHAIN_WHIP", '@', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("CHAKRAM", 'o', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("FIST", 'u', ConsoleSystemInterface.GRAY),
        new CharAppearance("FLAME_WHIP", '@', ConsoleSystemInterface.RED),
        new CharAppearance("GOLD_SPEAR", '{', ConsoleSystemInterface.YELLOW),
        new CharAppearance("IRON_SPEAR", '{', ConsoleSystemInterface.WHITE),
        new CharAppearance("IRON_RINGS", '8', ConsoleSystemInterface.WHITE),
        new CharAppearance("LIT_WHIP", '@', ConsoleSystemInterface.CYAN),
        new CharAppearance("REVOLVER", '}', ConsoleSystemInterface.WHITE),
        new CharAppearance("ROD", ']', ConsoleSystemInterface.WHITE),
        new CharAppearance("SHORT_SWORD", '\\', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("SHURIKEN", 'x', ConsoleSystemInterface.GRAY),
        new CharAppearance("STAFF", '|', ConsoleSystemInterface.BROWN),
        new CharAppearance("STAKE", '|', ConsoleSystemInterface.BROWN),
        new CharAppearance("STEEL_RINGS", '8', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("THORN_WHIP", '@', ConsoleSystemInterface.LEMON),
        new CharAppearance("LEATHER_WHIP", '@', ConsoleSystemInterface.BROWN),
        new CharAppearance("VKILLERW", '@', ConsoleSystemInterface.LIGHT_GRAY),
        new CharAppearance("VARMOR", ']', ConsoleSystemInterface.BROWN),

        //Spirits
        new CharAppearance("VENUS_SPIRIT", '*', ConsoleSystemInterface.BLUE),
		new CharAppearance("MERCURY_SPIRIT", '*', ConsoleSystemInterface.YELLOW),
		new CharAppearance("MARS_SPIRIT", '*', ConsoleSystemInterface.RED),
		new CharAppearance("URANUS_SPIRIT", '*', ConsoleSystemInterface.CYAN),
		new CharAppearance("NEPTUNE_SPIRIT", '*', ConsoleSystemInterface.MAGENTA),
		new CharAppearance("JUPITER_SPIRIT", '*', ConsoleSystemInterface.BROWN)
        };

	public Appearance[] getAppearances() {
		return defs;
	}
}